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Door Kickers

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4.2

Door Kickers

Door Kickers

KillHouse Games

4.2

Publisher Country

US

Country Release Date

2015-09-03

Content Rating

Teen

Country / Regions

US

Screenshots

Description

The unforgiving, award-winning SWAT tactics and strategy game.

*** RockPaperShotgun’s ‘Bestest Best Tactics game’ award

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84/100 – PC Gamer / Ian Birnbaum

”It evokes lot of the more demanding thrills that modern games have left behind, the grit and the hard won satisfaction of overcoming intimidating challenges, or the experimental fun of spending hours tinkering with all the different ways you can play through a big, open-ended level. I had a blast inching my way through pretty much all of the harder stages in this game and I also think you might have a blast with it too.”
Super Bunnyhop

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (…) It’s probably the best man-shootery game I’ve played in years.” ***
Indie Statik


Door Kickers mixes old school, no-quarter action/strategy with modern ergonomic interfaces and puts you in command of a SWAT team during a tactical intervention.
Analyze the situation, plan team routes, choose equipment and breach points, and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
Includes a new campaign, as well as full cross-platform saves compatibility and an all-new interface designed specifically for touch based platforms.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps and losing no people, that’s a skill harder to master.
Quick Points:
§ 80 single missions, 6 campaigns and unlimited gameplay via mission generator
§ Over 65 weapons and gear items to use and overcome the enemy.
§ Top Down perspective for optimal strategic analysis
§ Real Time With Free Pause
§ No turns, no hexes, no action points or awkward interfaces
§ Realistic but action packed
§ Non-linear levels, freeform strategy

Website https://www.inthekillhouse.com
Facebook - https://www.facebook.com/KillHouseGames
Twitter - @inthekillhouse

Featured Reviews

  1. By Jason Skumanich

    2024-08-28

    Version 1.1.32

    monetization

    I want to like it so much. I've played it for so long. Here are 3 places where they went wrong. No undo/redo button, no fine-tuned movement(like an up down arrow to make a dot right next to the last command dot), and... Well that's all I got. But these two missing features make it so frustrating to make your units do what you actually want them to do. You can spend twenty minutes on a line and have it all destroyed by accidentally tapping and dragging early in the sequence when tryna move camera

  2. By A Google user

    2019-11-02

    Version 1.1.12

    cross_platform_consistency
    updates_and_maintenance

    Fun, innovative, and strategic. If you like games that make you think and plan this game will fulfill that want. I played the PC version and loved it. The crossover from PC to mobile is great! Controls can be clunky at times, but it's a mobile version of a PC game and I believe it is not something that hinders the gameplay, especially due to the fact it is a stop/go game. Worth the money. Highly recommend.

  3. By Jester

    2020-08-16

    Version 1.1.24

    cross_platform_consistency
    feature_requests

    It is a good game, it's worth the money. It's fun and interesting, it's probably one of the greatest Guido person squad based strategy shooter, since it's one of the only ones out there. Am excited for door kickers 2 if it comes out on mobile. I'd like to suggest something. Please make it so the operator can keep looking at the way he's instructed to look at, like in the PC Ver. I have to constantly point an operator to look at the same direction so that the operator doesn't die.

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